“Bunnies Bistro” game

This project aims to implement Agent Oriented Programming’s action logic by programming a complex game in Godot with three classes of agents (8 customers, 2 waiters and 2 cooks), each having a given role and the ability to interact with each other through a food ordering system.

November 13, 2023 Â· Pablo Laviron

“Chicken Chase” game

The goal of this project was to implement Agent Oriented Programming’s action logic by programming a simple game in Godot with two classes of agents (chickens and farmers) that behaves by knowing what surrounds them through a vision cone.

September 29, 2023 Â· Pablo Laviron